Moments when a piece of entertainment completely lost you.
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One thing that really annoyed me about Daybreakers was that Sam Neill disregards the idea of finding a cure so out of hand. Assuming the blood of reverted vampires doesn't have any after effects (it does in the movie) it solves all the vampire's problems. They use the cure on prisoners, BAM, less mouths to feed, more blood to drink. If that's not enough, provide a subsidy for vampires who elect to turn back into humans, in the long run this increases supply and lowers demand. Also they could let the humans be 'free range', so they could participate in society and the economy during the day while the vampires slept. Hell you could even make blood donation voluntary at this point, with a suitable amount of compensation.
So yeah, the free market could have totally fixed the situation and would have made for a very different movie.
So yeah, the free market could have totally fixed the situation and would have made for a very different movie.
I actually expected the ending to be that one of the "vampire-turned-human" guys would bleed into a giant vat of synthetic blood and have the effects be that rather than a quick four-second transformation to human, the vampires would get some kind of slow poisoning and be forced into a months-long transformation to human. Win for Team Human.Juton wrote:One thing that really annoyed me about Daybreakers was that Sam Neill disregards the idea of finding a cure so out of hand. Assuming the blood of reverted vampires doesn't have any after effects (it does in the movie) it solves all the vampire's problems. They use the cure on prisoners, BAM, less mouths to feed, more blood to drink. If that's not enough, provide a subsidy for vampires who elect to turn back into humans, in the long run this increases supply and lowers demand. Also they could let the humans be 'free range', so they could participate in society and the economy during the day while the vampires slept. Hell you could even make blood donation voluntary at this point, with a suitable amount of compensation.
So yeah, the free market could have totally fixed the situation and would have made for a very different movie.
I think at some point they realized they had a decent movie and changed things around for a potential sequel.
But to your point, this is a movie about corporate evil, so you'd never get a rational corporate solution and have it jive with the tone of the movie.
Last edited by K on Fri Feb 05, 2010 5:39 am, edited 1 time in total.
You know, at the end of the movie, the girl is technically the only girl you can bleed for a drink and not revert.
I see a totally awesome business partnership that buggers the vamps you want to get into trouble and benefits vamps who want to stay as vamps and have the resources to pay for it.
Hell you can even arrange for 'cure bombs' by tainting existing blood supplies with cure blood. The vamps will turn on their former members and lead to a Human outbreak.
I see a totally awesome business partnership that buggers the vamps you want to get into trouble and benefits vamps who want to stay as vamps and have the resources to pay for it.
Hell you can even arrange for 'cure bombs' by tainting existing blood supplies with cure blood. The vamps will turn on their former members and lead to a Human outbreak.
Last edited by Nicklance on Fri Feb 05, 2010 6:22 am, edited 1 time in total.
There ain't no rest for the wicked.
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
Literally the second to last scene of Legion.
I was all for the "Michael falls and saves humanity from god teaches humanity what's going on so they can save themselves after Gabriel kills him. I was all for Humanity basically saying "Fuck you god, we'll make our own way."
But no, Michael has to make it Sodom and Gomorrah 2, and save the world by convincing god to stay his hand. The movie carries a message of "We only survive because god lets us".
There's also the fact that pretty much none of the movie jives with any actual christian theology.... (not that I have a problem with that...)
I was all for the "Michael falls and saves humanity from god teaches humanity what's going on so they can save themselves after Gabriel kills him. I was all for Humanity basically saying "Fuck you god, we'll make our own way."
But no, Michael has to make it Sodom and Gomorrah 2, and save the world by convincing god to stay his hand. The movie carries a message of "We only survive because god lets us".
There's also the fact that pretty much none of the movie jives with any actual christian theology.... (not that I have a problem with that...)
Last edited by Prak on Fri Feb 05, 2010 4:46 pm, edited 1 time in total.
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Why would you bother watching Legion at all? The trailers I saw were basically them telling you "hey guys! This movie is bad! Don't watch it!"
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Watching the first half of Daybreakers (which is all I managed) I got the distinct impression of a society besieged by solutions to its biggest problem.
Solutions were running around beating on its walls saying "Let us help you" and the vampire bosses are all like "I CAN"T HEAR YOU!"
All very "Panto".
But really, I mean you can fucking farm humans. They were treating them as cattle so why the heck were the women strapped to the blood bank? They had how many YEARS since "the outbreak". You know they could have had a pretty hefty crop of kids coming on by then from even a relatively small seed population? I don't because I can't remember their unmemorable number of years, but I bet its a bunch.
I mean the fact that the problem existed in the first place and persisted in the light of nearly every single development or revelation in the film was just ludicrous.
If they wanted to make a film about oil reliance they should have just made the vampires drink fucking oil it would also have been fucking cooler.
Solutions were running around beating on its walls saying "Let us help you" and the vampire bosses are all like "I CAN"T HEAR YOU!"
All very "Panto".
But really, I mean you can fucking farm humans. They were treating them as cattle so why the heck were the women strapped to the blood bank? They had how many YEARS since "the outbreak". You know they could have had a pretty hefty crop of kids coming on by then from even a relatively small seed population? I don't because I can't remember their unmemorable number of years, but I bet its a bunch.
I mean the fact that the problem existed in the first place and persisted in the light of nearly every single development or revelation in the film was just ludicrous.
If they wanted to make a film about oil reliance they should have just made the vampires drink fucking oil it would also have been fucking cooler.
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We only went to see it because it was the only one playing during the window my friend's wife could see a movie with us. We meant to see Sherlock Holmes with them.Cielingcat wrote:Why would you bother watching Legion at all? The trailers I saw were basically them telling you "hey guys! This movie is bad! Don't watch it!"
But honestly, I didn't have that bad an experience with Legion. I was more questioning why the hell the 'angels' trying the kill the kid were acting more like demons. And I took the ending more of 'humanity is saved because Micheal pulls God's head out of his ass' than 'because God lets us live'. Plus, Gabriels wings were badass.
I was actually interested in seeing it. My friend wanted to see it because he'd heard it was so bad that the parts that were supposed to be horrific were hilarious (which was true. They completely fucked up uncanny valley and eye of the storm style horror, I could piss better horror scenes.) But I was genuinely interested because I'm always down for someone disobeying god. I just prefer when they follow through with it rather than going back and saying "Exhibit A bitch!"
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I was more referring to the image that our culture has of angels, not the specific portrayal of them in religious texts. (We all know that shit is whack.)
It's kind of hard for me to reconcile the images of people possessed by angels cursing and swearing with pointy shark teeth to the thought of angels as guardians of good people. Plus the whole 'elongated limbs to turn into a galloping thing'.
I was going to say the vindictiveness wasn't matching either, but them being otherworldly beings sent to slay all of humanity does kind of match up. We did decide that they were using Old Testament God in the movie, so we likened it to a temper tantrum.
Gives me the image of Micheal as the nanny putting the pacifier back in God's mouth.
It's kind of hard for me to reconcile the images of people possessed by angels cursing and swearing with pointy shark teeth to the thought of angels as guardians of good people. Plus the whole 'elongated limbs to turn into a galloping thing'.
I was going to say the vindictiveness wasn't matching either, but them being otherworldly beings sent to slay all of humanity does kind of match up. We did decide that they were using Old Testament God in the movie, so we likened it to a temper tantrum.
Gives me the image of Micheal as the nanny putting the pacifier back in God's mouth.
Why not? It's what he did to David for taking a census that...God told him to do, apparently.MGuy wrote:So wait... I need to make sure I got this straight because I can hardly believe what a friend told me about this movie. So god in the end PUNISHES the angel that went to do EXACTLY what he was told to do?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
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Lago PARANOIA
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IF YOU CAN KILL YOUR SON WITH YOUR OJ KNIFE YOU CAN LEAD A RELIGION 
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Lago, I watched Jarhead at your recommendation. It's amazing.
This probably belonged in 'media that rocked you'. Oh well.
This probably belonged in 'media that rocked you'. Oh well.
Last edited by CatharzGodfoot on Sat Feb 06, 2010 8:19 pm, edited 1 time in total.
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Lago PARANOIA
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This is, in a nutshell, why Xykon is an awful head villain.SoD wrote: Xykon: Hey, you know what really gets under my skin? Proverbially, of course? A century of wizards looking down their damn noses at me. Energy Drain! I know people think I'm stupid. Because I'm not a wizard. Because I get bored easily. Because I have no interest in strategy or tactics or contingency planning. Energy Drain! But see, I've learned a lot over the years since I died. A lot more than I learned during my life. And now I see that planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide. Energy Drain! In any battle, there's always a level of force against which no tactics can succeed. For example, all I need to do is keep smacking you with Energy Drains, and soon you won't be able to cast any of your fancy spells at all. Energy Drain! Because yes, I am a sorceror - and this magic is in my bones, not cribbed off of "Magic for Dummies." And I can keep casting the same friggin' spell at you until you roll over and die. You can have your finely-crafted watch - give me the sledgehammer to the face any day. ENERGY DRAIN!
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Lago PARANOIA
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While there are a lot of better war movies out there, I think that's one of the best movies that speaks out against American military fetishism/testosterone poisoning. As long as you maintain an objective head and don't agree with the protagonist's PoV.CG wrote:Lago, I watched Jarhead at your recommendation. It's amazing.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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One thing that really stuck out at me was how the Iraqis were only incidental to the story. The villains were air support, and it was basically an inter-character drama. In a way, it's a macho military fetish chick flick with very good filmography.Lago PARANOIA wrote:While there are a lot of better war movies out there, I think that's one of the best movies that speaks out against American military fetishism/testosterone poisoning. As long as you maintain an objective head and don't agree with the protagonist's PoV.CG wrote:Lago, I watched Jarhead at your recommendation. It's amazing.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
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Lago PARANOIA
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Unlike most of these films, the film goes a step beyond just saying 'this war is ultimately pointless posturing that kills people' and actually makes a statement about the people who fought in it--even in films like those in the Vietnam era we're ultimately supposed to see the soldiers who fought in it as if not heroic then at least brave and manly. Jarhead took very great pains to paint most of the people who fought in it as disaffected manchildren, but does this subtly enough to bring this message without outright attacking the people who fought in it.CG wrote:In a way, it's a macho military fetish chick flick with very good filmography.
Last edited by Lago PARANOIA on Sat Feb 06, 2010 8:38 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.




